new to teaching but old to the love of learning

Category: EdTech (Page 2 of 4)

A new chapter in this journey

Being overdramatic as usual and reminiscing on past summer courses (Unsplash by Mick Haupt)

I began this blog in 2019… three years ago, in my first year and first semester of my Bachelor of Education degree. Today I sit at a Starbucks in View Royal where I just finished day 12 of full-time TTOC-ing in the Greater Victoria school district (Sd61). Now you may be confused by why a person who just graduated and who has a full-time job is already back at UVIC taking another course… I’ll give you three reasons:

1. $$$ I am working towards my salary upgrade which will require me to have an additional year of coursework up my sleeves

2. Although I am working full time TTOC-ing, and also working part-time as a PARTY LEADER at a kids salon, APPARENTLY I feel still unfulfilled in my extracurriculars so here I am escaping boredom

3. I am in complete denial about the thought of being an “adult” and a “graduate” by taking this summer class it feels as if I am still a UVIC student, and that makes me feel safe and comforted

So here I am, it is the summer of 2022 and I am taking EDCI 335, Learning Design. I should probably get back on track with why I am sitting in Starbucks in the first place writing this blog post…

An introduction to me:

My name is Kirby, I am a recent graduate of the University of Victoria Bachelor of elementary education program, full-time substitute teacher, and part-time student (taking this singular course). A lot of changes have been happing over the past month in my life, I have obviously began legit money-making teaching but another big change has been that this is my first summer I am spending in Victoria (EEEEEKKKK but also WAHHHHH). I am a born and raised island girl from a small town called Black Creek, which is located about 3.5 hours up island. If this had not been such a monumental year in my life (graduating) you would find me working at my past summer job as a kayak instructor, where I would already be tan from working outside all day. HOWEVER, here I am in Victoria, making my own meals, driving my own car, living in an illegal basement suite in a townhouse of 4 other people crying but THRIVING. Honestly that quote pretty much sums up the current situation of my life…

Crying but thriving

Kirby Jarvis 2022

To be completely honest, I am not the kind of person who enjoys big changes, but with everything that is going on, I can say with integrity that the thing that is making me the most upset is missing my cats at home… not too bad for someone who just started a new career. Speaking of my career, it is a dream. I have been struggling with the whole waiting game for years, the jumping through hoops of taking course after course after course. I know I know I know, I needed to learn the practice before I could do the practicing, but when I am in the classroom it has always just made sense to me. I remember at the end of my TTOC interview and my principal asked the final un-graded question along the lines of “is there anything else you would like to say about yourself and you as a teacher that wasn’t listed in the questions” I honest to god straight up said “I just need for them to know how happy I am in the classroom” and so I saw my principal write down “happy” and the next day I got the job. Teaching makes sense to me, working with children is something that I find enjoyable, something that comes easy to me. I know this is the right world for me and I am so excited to see where my career leads me.

I am looking forward to connecting with everyone through our blogging and through our online weekly zoom meetings!

Unsplash by Chris Montgomery

Final blog post for tech

Today we officially finished our tech class by presenting our tech inquiry project! The project was displayed as a google slides project and turned out to be pretty fantastic. Teya, Cass and I decorated our presentation by adding our little bitmojis to each slide to match the “gaming” theme of our presentation. The presentation went well and we got great audience feedback on both our presenting skills and our slide show. It is sad to think that I might not make another blog specifically towards my education at UVIC however, there is 100% a part of me that knows I will continue blogging my life in its everyday ways as it is a reminder to me about how each day has its successes and sometimes you just gotta sit down and write a blog to remember and appreciate each one.

 

“Technology will never replace great teachers but

technology in the hands of great teachers is transformational” 

 

 

 

Virtual and augmented reality

Today I got a very interesting experience of being in virtual reality, now before I get ahead of myself I should probably mention that I have experienced virtual reality before, my first experience however was A LOT different than this one. My first experience of virtual reality was on a playstation 4 and was involving lots and lots of scary zombies, as you can tell from my reaction to the experience it was one of the scariest things I have yet to experience.

Thank the gods that the next virtual reality was a much more calming (if you call calming roller coasters) experience.

 

What a wonderful way to end our final tech class for the year! And it was pretty crazy learning all about the ways that VR can be adapted into a classroom and especially learning which type of learners it helps the most and how it can be so cross-cultural.

Disadvantages research

 

Disadvantages when it comes to implementing gamification in the classroom can be varies depending on schools, policies, and beliefs. The main disadvantages I found in my research that could be spread the easiest across all sectors were:

  1. Decreases student’s attention span researchers are finding that the fast pace and immediate reward system of gamification create issues in students’ attention spans. This issue could rebound on to the student’s other learning and they may feel disappointed in the other parts of their education when they find out that they cannot have the same kind of feedback learning experience.
  2. Cost is an issue that can occur when it comes to using gamification systems in large schools, and for many students. There may be equipment costs, software costs, and training costs for instructors that sometimes get passed off to student registration fees. There are often also maintenance-related costs for systems delivered or hosted in schools
  3. Student assessment can get difficult when it comes to telling how the results of these gamification results tie into the curriculum and into the overall assessment of the students learning. Most games do have a built-in tracking system but you will need to find a way to translate the games results to fulfill curricular competencies.
  4. Game logistic Many times, setting up a game for your course requires a lot of prior planning and logistics. Questions you need to ask are: Will students be able to play the game at home? Is there an additional cost if they use it outside of the classroom? Are there are enough computers available for students to play the game in class?  Most of the time you will need to sit down and play the game yourself all the way through, which can take about 40 hours before you fully understand the game and objectives.

Coding Class

Today Rich McCue came in to give us a beginning lesson for how to integrate and teach coding in our classrooms. He began the lesson by asking us why we think we should teach coding in elementary classrooms, some answers the class came up with was we teach coding to spark interest in this area as a potential career opportunity and that since coding and gaming is so popular for children they will be willing to learn more and be engaged in the material. We had the opportunity to visit a few of the coding sites Rich had found beneficial for elementary classrooms, the programs found were Scratch, Grasshopper, Hour of Code, Designing with algorithms using Tinkercad, and Code BC. Since my experience in coding is virtually nonexistent since my grade 7 robotics day it was sedimental going back and trying to figure out what little 13-year-old me back in the day. Since Scratch was said to be the simplest formatting for coding I decided to attempt it and use the “Scratch-Getting-Started-Guide-Basic” PDF that Rich provided us. My little scratch cat ended up only being able to move in a circle and saying “Aye there mate” however once I threw in a dinosaur friend my cat seemed to be a lot happier.

I also attempted how to code using the Grasshopper gaming system, this game was more realistic for a student because it showed code using a real coding looking formula. Below is a video of me successfully producing a flag.

Advantages research

The research I have found about the advantages of using gamification in the classroom has been continuous across the areas of the web. Research shows that gamification can provide students with their
first beginning aspects of what life of an e-learner looks like, as this is the future for education it is beneficial for the student that teachers begin this process early. The main advantages I found involving gamification as a form of e-learning are:

  1. Gamification increases learners’ engagement by holding learners’ attention and motivating them by giving them a goal to reach. Also increases learners engagement by turning students from passive observers into active  participants
  2. Makes e-learning for fun and interactive by making their learning not just informative but also fun and engaging. Gamification also makes students believe they are an integral part oftheir learning, allowing to feel they are invited to learn more and play and not forced to by their teachers and the curriculum.
  3. Improves knowledge absorption and retention whether or not learning is virtual or interactive the goal . is always the same; to instill knowledge within your learners. Gamification in learning can improve knowledge absorption and boost retention by blending endorphins and the awareness of real-world benefits
  4. Gives learners the opportunity to see their learning in real-world applications by showing these students how their choices within the game result in consequences or rewards. If they succeed they move on to the next level, if not, they are not rewarded and must redo the level. Gamification in this sense is allowing them to witness these applications in a fun and risk-free environment that prepares them for when they do venture off into the real world.
  5. It enhances the overall learning experiences for kids by getting them excited about learning where they will be able to actually acquire this information at a higher level of retention. Even a subject matter that may not in a usual teaching atmosphere “speak” to the students can be absorbed more easily because learners are actually enjoying the process and are actively participating.

7th meal attempt

Tonight I finally had the guts to cook (for the first time) chicken! I realized pretty quickly that to marinate and cook chicken it doesn’t work if the chicken is rock solidly frozen. I looked up multiple ways of how to defrost chicken and found various methods, one suggested leaving the chicken out for hours to naturally defrost,  another said to place the chicken in the sink and let the warm water defrost it (this seemed like a ridiculous waste of water) and finally some just told me to buy chicken and cook it right away. These were all not very helpful as I was hungry and eager to begin my cooking right away, I ended up phoning my mom who told me that she always puts the frozen chick in the microwave for 3 minutes to defrost it and this works just fine. Unforutuently, the wet chicken juices kind of grossed me out, so I ended up putting it in the microwave for 6 minutes which when I ended up taking the chicken out again I found out that I had pretty much-cooked half of it… This slight set back only depressed me for a few minutes and I got right back to cooking. The marinating process was easy, simply just mixing the seasoning together, rubbing oil on the chicken and then spreading the seasoning evenly over both sides of the chicken. I chose to follow advice from the blog  https://www.recipetineats.com/ That recommended putting the chicken in the oven at a higher temperature for a shorter amount of time, thus allowing the chicken to keep its juiciness without drying it out. The ending results of the chicken seemed at first to be slightly concerning as the marinating substances I used ended up bubbling and burning all over the pan HOWEVER the chicken ended up being perfectly golden and cooked all the way through only in the oven for 20 minutes. The chicken ended up tasting so freakin good and I have already made it 3 more times since I originally wrote this blog.

Video conferencing class

To begin today’s class we started with changing our environment from Macluarian to the video conferencing room in Clearihue building  where we were met with a 51st-century experience of a room that contained dozens of mics, sound-absorbent walls, and cameras that had the power to find the speaker in the room and zoom in on them talking. We attempted to have a video conference lesson however technology does fail and sadly we had to say goodbye to our virtual teacher. We had initial questions that made us think about pedagogical and modality approached practices. We were asked to compare face-to-face interactions with online ones to try to think about why both are important, beneficial and why people have different opinions on both methods.

Why is face to face experience important in class? 

-Face to face interaction allows students a mutual understanding with the teacher

-It makes the students feel more engaged and forces them to stay alert

Should an instructor’s preference override students’ accessibility?

-I think it depends on the teacher’s values if they believe that their pedagogy rules over students accessibility then they may think that it is up to the student to adapt their own lives to attend their class in the way the teacher prefers, and sometimes this isn’t physically or mentally possible for the student.

Should Modality bias exist?

-Yes

Comparing face-to-face classes and online programs you can relate them to the levels of exclusivity, segregative, integration and inclusivity aspects.  According to the diagram shown, face-to-face instruction can be seen as exclusive as it does not allow the chance for everyone to attend and learn. A segregated comparison would be having the same class in a face-to-face version and an online version. Inclusion comparing these two pedagogies is having either virtual conferences or using one of the robots that allow for artificial movement and being there. A major question that we need to think about as future educators are how can we destruct modality bias to seek what we want to achieve (inclusion and learning)

Another pretty cool thing we got to see and learn about today was a cool little robot man who has the ability to move around a class while projecting an image of the person controlling the robot from a different area. This robot was very neat as it allows for an inclusive classroom environment for students who may not be able to attend because of mental or physical reasons.

Also, It was very cute and we had the opportunity to scare lots of bystanders.

 

 

 

What is gamification?

For this blog, I am going to share the resources I discovered in order to teach myself a little bit more about what gamification is. I used a multitude of online resources to try to find the most basic definition of gamification possible and the answer I found that spoke the most to me and made the most sense was:

“The application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service”

However, this is the simple definition of gamification in general, not when gamification is applied to education specifically. The research involving gamification relating to education was pretty broad as what was considered “educational” and what aspects were said to be “gamification” specifically. The research that we discovered stated that the gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The main goal found to be in implementing gamification in classrooms is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. 

 

6th meal attempt

T’was the night before reading break and all through the kitchen pasta shells were stuffing filled with ricotta and spinach. Based on my pretty incredible poem you might be able to tell what I am cooking up tonight… that’s right SPINACH AND RICOTTA STUFFED SHELLS! Now the back story behind this inspiration is quite a windy one, it started with a post I saw on Instagram, which led to one of my friends recreating the same recipe, which led to my tasting of my friend’s delicious meal, which ENDED with my looking up and making the recipe myself! It was a fairly easy recipe to follow however was pretty time consuming and as a person who lives life in the fast lane it did make me kinda annoyed waiting so long. I began by cooking the big pasta shells and cooking the spinach and then mixed all the other ingredients together. It was very messy filling the shells but since in the recipe you end up pouring the remaining sauce over in the dish it wasn’t a big deal in the end.

I pretty much copied the recipe exactly, however, with my friend’s advice I put a dollop of pesto on each little shell to add some tasty flavour! In the end, this recipe was ridiculously tasty and my only possible change next time would be maybe making the pasta with beef, just to add some protein.

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